Acquire is the exciting fun-and-fortune game for from three to six players. All it takes is a little luck--and a lot of strategy. Each player builds and strategically manipulates vast, profitable hotel chains. He builds chains, invests in them, merges them in order to collect the bonuses--in a calculated race to acquire the greatest wealth.
Your fear will grow with each tile you place as you investigate a house filled with dreadful monsters and deadly secrets. As you brave your way through each unique room, you and the other explorers must rely on each other to survive the horrors that await. But beware: The house will turn one of you against the rest. It will take all of your strengths and skills to defeat the traitor and escape the Betrayal at House on the Hill
The object is simple: move two pieces into your opponent's goal or eliminate all of your opponent's pieces. In a matter of minutes, you'll learn the moves. The Jump. The Capture. And the Power Play. The rest is up to you. Make your moves courageously or cautiously. But always be on guard. One move can quickly change the entire complexion of the game.
Players place land tiles to develop roads, cities, fields, and cloisters, and deploy their followers as thieves, farmers, knights and monks to score points as they develop the land around the medieval city of Carcassonne.
The main strategy of the game involves the making and braking of class alliances. Elections, general strikes, and revolution are occasions for Workers and Capitalists (and their respective allies) to confront each other on the basis of the points (strengths) they have accumulated. "Chance" and other Special Event squares advance and complicate the game while simultaneously filling in the social analysis.
'Dead of winter’ is an experience that can only be accomplished through the medium of tabletop games. It is a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony’s morale up.
Your team of adventurers has been sent on a mission to excavate an ancient desert city and recover a legendary flying machine. Yet an unexpected sand storm forces your helicopter to make a crash landing. Now stranded in the vast desert, your only hope for survival is to quickly excavate the city, find the parts to the flying machine and rebuild it for the escape. If, however, any of your team expires from thirst or the desert storm gets too intense, your whole team loses and you become permanent artifacts of the Forbidden Desert.
Forbidden Island : secluded retreat of the ancient empire of the Archeans, and hiding place of the Archeans’ 4 treasures. Your team of adventurers must work together to keep Forbidden Island from sinking in order to have time to capture the 4 treasures.
Players take on the role of a treasure hunter, traveling the globe in search of ancient artifacts and fending off danger and villains at every turn in a quest for the ultimate reward of Fortune and Glory!
Go is a 2-player abstract strategy game in which players compete to occupy the most space on the board, while surrending the fewest stones to the other player. At the end of the game, the players count up the open spaces enclosed by their stones and subtract from this the number of their stones captured by their opponent.
Mansions of Madness is a scenario-driven board game of occult horror and mystery for two to five players. One player takes on the role of the keeper, a malevolent force working to complete a sinister plot. All other players take on the roles of investigators who explore an eerie location in the hopes of solving a mystery before it’s too late. Can a handful of brave investigators uncover the truth in time, or will the wicked plans of the keeper come to fruition?
The board consists of a grid with twenty-four intersections or points. Each player has nine pieces, or "slides." Players try to form ’gates’--three of their own slides lined horizontally or vertically--allowing a player to remove an opponent’s man from the game. A player wins by reducing the opponent to two pieces, or by leaving him without a legal move.
In this game, players collaborate as members of a disease-fighting team combating four deadly diseases. The team travels around the world to stop the infection and develop resources for the cures. Players win by discovering cures for the four diseases, but lose if they do cannot do so fast enough or if they fail to effectively keep the number of infections in check. The game was also featured on an episode of the web series TableTop.
In Pandemic: In the Lab, the second expansion for Pandemic, you will use a new game board that allows you to move the pawns in a laboratory. The goal of this activity is the same as in the base game--finding cures for diseases--but this time in a new way.
In The settlers of Catan you control a group of settlers trying to tame the wilds on the remote but rich island of Catan. Start by revealing Catan’s many harbors and regions: plains, meadows, mountains, hills, forests & desert. The random mix creates a different board for virtually every game. The game was also featured on an episode of the web series TableTop.
Players take charge of different civilizations and attempt to lead their people to greatness. Each player can win the game in one of four ways : culture victory (via culture points) ; tech victory (via building tech pyramid) ; economic victory (accumulating 15 coins) ; and military victory (conquering another player’s capital).
Small world is a fun, zany, light-hearted civilization game in which 2-5 players vie for conquest and control of a board that is simply too small to accommodate them all. Picking the right combination of fantasy races and unique special powers, players must rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own overextended civilization into decline to ride a new one to victory
Twelve Men's Morris, also known as Morabaraba, is closely related to Three Men's Morris, Six Men's Morris, and Nine Men's Morris. It is an abstract strategy game that dates back to before 1400 BC, where the goal is to get your opponent down to two pieces, or to block him from making any legal moves.
Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal. It is a quick-playing, low-complexity game in that tradition. Can you, as the U.S. President or Soviet Premier, lead your forces to victory? Play Twilight Struggle, and find out.