Consists of two different games played on different sides of the board. Both games focus on personal values. One game is designed to feature school situations while the second game features home and family situations.
For the ancient Egyptians, the Senet game board represented life on Earth. When the playing pieces have been successfully navigated to and off the end of the game board, this is thought to have represented the transition through life into the Afterlife.
As the incarnation of the Knights of the Round Table, players join forces against the game itself in an attempt to protect Camelot. Victory hinges on the successful completion of legendary Quests, such as the search for Excalibur, the Holy Grail, or Lancelot’s Armor; the tournament against the Black Knight; and numerous wars against the Saxons and Picts.
In this edition of the groundbreaking, storytelling game, you enter the lands of the Arabian Nights alongside Sindbad, Ali Baba, and the other legendary heroes of the tales. Travel the world encountering imprisoned princesses, powerful ’efreets, evil viziers, and such marvels as the enigmatic magnetic mountain and the fabled elephant’s graveyard. Choose your actions carefully and the skills you possess will reward you. Become beloved, wealthy, mighty - even become sultan of a great land.
War on Terror is a devious and strategic game of global domination [struck] liberation. Everyone starts with a fledgling empire and the best intentions. Then things start to get cramped. You notice your neighbour has more oil than you. Tensions rise and before you know it, someone launches a pre-emptive strike. And that’s usually when the terrorists start appearing ...
"Labyrinth takes 1-or-2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of card combinations similar to GMT Games’ Twilight Struggle, Labyrinth portrays both the effort to counter extremist terrorism and the wider ideological struggle--guerrilla warfare, regime change, democratization, and more.
In this diplomatic game, each player represents one of the 7 Great European powers in an intricate struggle for supremacy prior to WWI. The military forces of each power invade and withdraw, shifting border and altering empires with subtle maneuvres and tactics.
Wilderness War takes two platers into the French & Indian War, 1755-1760, the climactic struggle between France and Britain for control of North America.... Players maneuver and fight over a mounted maoboard stretching from Northern Virginia to Canada. As the leader of French or British forces in North America, you will need to defend your frontier, raid your enemy’s frontier, build fortification networks through the harsh wilderness, recruit Indian allies, besiege forts and fortresses, and deal with events occurring in Europe that are above and beyond your control.
Cuba Libre takes 1 to 4 players into the Cuban Revolution. Castro’s Marxist "26 July Movement" must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and ex-patriots try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim.
Andean Abyss takes 1-to-4 players into this multifaceted struggle for Colombia: guerillas and police, kidnapping and drug war, military sweeps and terror. Each faction employs its own tactics to influence Colombian affairs and achieve its distinct goals. Players maneuver wooden pieces across a colourful map and exploit event cards that cannot be fully predicted.