Andean Abyss takes 1-to-4 players into this multifaceted struggle for Colombia: guerillas and police, kidnapping and drug war, military sweeps and terror. Each faction employs its own tactics to influence Colombian affairs and achieve its distinct goals. Players maneuver wooden pieces across a colourful map and exploit event cards that cannot be fully predicted.
In 1926, alien entities called Ancient Ones are waking, roused by the dimensional gates that are opening all over the city. The players must join forces to close all the gates before they awaken, or face the extinction of human race. The game is set in the fictional town of Arkham, Massachusetts, made famous by H.P. Lovecraft in his writings about the Cthulhu Mythos.
You are a corporation. Not a CEO, a corporation. (They’re people too.) You will start businesses to make money. You will influence the other players. You will manipulate the American people and government. You will do what corporations do best: maximize profits. The game uses humor (a lot of it) to address otherwise dull and serious issues. At the same time, Corporate America is deeply strategic and extremely engaging, featuring unique negotiation and bidding mechanics.
Cuba Libre takes 1 to 4 players into the Cuban Revolution. Castro’s Marxist "26 July Movement" must expand from its bases in the Sierra Maestra mountains to fight its way to Havana. Meanwhile, anti-communist student groups, urban guerrillas, and ex-patriots try to de-stabilize the Batista regime from inside and out, while trying not to pave the way for a new dictatorship under Castro. Batista’s Government must maintain steam to counter the twin insurgency, while managing two benefactors: its fragile US Alliance and its corrupting Syndicate skim.
'Dead of winter’ is an experience that can only be accomplished through the medium of tabletop games. It is a story-centric game about surviving through a harsh winter in an apocalyptic world. The survivors are all dealing with their own psychological imperatives but must still find a way to work together to fight off outside threats, resolve crises, find food and supplies, and keep the colony’s morale up.
In this diplomatic game, each player represents one of the 7 Great European powers in an intricate struggle for supremacy prior to WWI. The military forces of each power invade and withdraw, shifting border and altering empires with subtle maneuvres and tactics.
Players each control one of six Great Houses seeking dominance over the land of Westeros. By mustering armies, conquering territory and forming alliances, each house strives to control the most Castles and Strongholds so it may ultimately claim the Iron Throne
"Labyrinth takes 1-or-2 players inside the Islamist jihad and the global war on terror. With broad scope, ease of play, and a never-ending variety of card combinations similar to GMT Games’ Twilight Struggle, Labyrinth portrays both the effort to counter extremist terrorism and the wider ideological struggle--guerrilla warfare, regime change, democratization, and more.
Mansions of Madness is a scenario-driven board game of occult horror and mystery for two to five players. One player takes on the role of the keeper, a malevolent force working to complete a sinister plot. All other players take on the roles of investigators who explore an eerie location in the hopes of solving a mystery before it’s too late. Can a handful of brave investigators uncover the truth in time, or will the wicked plans of the keeper come to fruition?
Lead your troops. Take a risk. Rule the world! Enter a world of gutsy adventure - a world where every decision, every move, every battle is a nerve-tingling risk that will either reap rewards, or spell disaster. Place your troops. Plot your strategy. Then let the quest for global domination begin.
Players take charge of different civilizations and attempt to lead their people to greatness. Each player can win the game in one of four ways : culture victory (via culture points) ; tech victory (via building tech pyramid) ; economic victory (accumulating 15 coins) ; and military victory (conquering another player’s capital).
In this edition of the groundbreaking, storytelling game, you enter the lands of the Arabian Nights alongside Sindbad, Ali Baba, and the other legendary heroes of the tales. Travel the world encountering imprisoned princesses, powerful ’efreets, evil viziers, and such marvels as the enigmatic magnetic mountain and the fabled elephant’s graveyard. Choose your actions carefully and the skills you possess will reward you. Become beloved, wealthy, mighty - even become sultan of a great land.
Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal. It is a quick-playing, low-complexity game in that tradition. Can you, as the U.S. President or Soviet Premier, lead your forces to victory? Play Twilight Struggle, and find out.
War on Terror is a devious and strategic game of global domination [struck] liberation. Everyone starts with a fledgling empire and the best intentions. Then things start to get cramped. You notice your neighbour has more oil than you. Tensions rise and before you know it, someone launches a pre-emptive strike. And that’s usually when the terrorists start appearing ...
Wilderness War takes two platers into the French & Indian War, 1755-1760, the climactic struggle between France and Britain for control of North America.... Players maneuver and fight over a mounted maoboard stretching from Northern Virginia to Canada. As the leader of French or British forces in North America, you will need to defend your frontier, raid your enemy’s frontier, build fortification networks through the harsh wilderness, recruit Indian allies, besiege forts and fortresses, and deal with events occurring in Europe that are above and beyond your control.