"This educational documentary offers a refreshing dialogue about the complex and controversial topic of video game violence, and is designed to encourage high school and college students to think critically about the video games they play."
"A hacker is transported into a computer where he must fight for his life against the Master Control system. The hacker teams up with a bookkeeping program and his girlfriend to try to replace Master Control with Tron."
"This heart-warming film is based on the true story of a young boy who is a chess prodigy and his father, who attempts to walk the fine line between encouraging his son’s talent, and preserving the love they have for each other."
"We’ve been told again and again that sports and politics don’t mix. But the way sportswriter Dave Zirin sees it, this is wishful thinking. In this powerful documentary, Zirin, the iconoclastic sports editor of The Nation magazine, takes viewers on a fascinating and uncompromising tour of the good, the bad, and the ugly of American sports culture -- showing how sports have helped both to stabilize and to disrupt the political status quo throughout history."
The library catalog is a basic, yet powerful resource for scholarly research here at AU. Remember that you can use this resource to request books from libraries within the consortium, too -- with only a 2-3 day estimated delivery time.
By Martin J. Osborne & Ariel Rubinstein. "Presents the main ideas of game theory at a level suitable for graduate students and advanced undergraduates, emphasizing the theory's foundations and interpretations of its basic concepts."
By Vijay Krishna. "Provides a very thorough and patient presentation of auction theory, starting from the most basic analysis and graduating to sophisticated, state of the art theory, including multi-unit auctions."
By Ian Bogost. "In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasive expression, Bogost analyzes rhetoric’s unique function in software in general and videogames in particular."